During my lifetime I developed various software.
A collection of my finest software developments can be found here.
Main software development to study the development of dynamical cores for weather and climate simulations.
Sierpinski (opens new window)
Framework to execute finite-volume and discontinuous spectral elements on dynamically adpative triangular meshes.
LBM on GPU
First test cases for running the Lattice Boltzmann Method simulation.
The raytracer which I wrote in C# as part of an informatics lab.
How to manage distributed real-time rendering? Raising this question to myself led to this development.
This is my small little baby and the reason why I studied computer science.