Curr. Vitae
Study & Work
Teaching
Hiking
Research
Overview
Weather and Climate
+ Videos
Dynamically Adaptive Grids
+ Videos
Interactive Graphics and Simulations
+ Videos
+ Source
Medical Applications
Students' projects
Publications
Talks
Software
Overview
SWEET
Sierpinski
LBM on GPU
Raytracer
Hyperbeer!
TCOS (ext. page)
Videos & more
Hiking
Contact
Developing a raytracer in C#
Yes, it's quite useless to develop a raytracer in C# due to the bad performance of such a language.
As a linux user, I was allowed to use mono. Here are some screenshots of the lab:
First rendering of the Stanford bunny
High resolution bunny
3D Fractal
Test scene without shadows
Test scene with shadows
Test scene with shadows and photon mapping (500k photons)
2nd test scene (direct illumination)
2nd test scene with photon mapping (500k photons), antialiased
2nd test scene with photon mapping (500k photons), NO antialiasing
2nd test scene with photon mapping (500k photons), antialiased
Prism - wavelength dependent refractions.jpg
Videos:
movie_photon_mapping_500k_direct.avi
movie_pol.avi
movie_sphere_mirror.avi
movie_sphere_reflections.avi
Do you like yummy awesome cookies?
🍪 We use cookies to ensure you get the best experience on our website.
Impressum
I agree
I disagree