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Lattice Boltzmann on GPU using GL Shader

Here are some videos from the lattice Boltzmann method with implemented 2-phase simulation - all computations are done on GPU using GL Shaders

The source code is now available. The code is only tested with NVIDIA GPUs!


(Almost) Realtime fluid - no fast motion used anymore
Of course the simulation is physically not accurate :)

2008-02-25 ver. 0

better surface... Rendered with marching cubes (MC's emitted on CPU)

2008-02-25 ver. 1

better surface... Rendered with smoothed marching cubes

2008-02-22 ver. 0

Because the timestep is too small, those videos were created using only every 10th frame

2008-02-22 ver. 1

with "lonely interface" killer